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	<title>Comments on: HTML5 vs Flash &#8211; The Saga Continues</title>
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	<description>Single Dealer Platforms, Industry Expertise</description>
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		<title>By: Arthur Smit</title>
		<link>http://blog.caplin.com/2010/04/30/html5-vs-flash-the-saga-continues/comment-page-1/#comment-1287</link>
		<dc:creator>Arthur Smit</dc:creator>
		<pubDate>Fri, 25 Jun 2010 11:47:25 +0000</pubDate>
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		<description>HTML is what most designers started on, but were quickly bored by the technicalities / limitations and ever changing browser capabilities. One thing that Flash was good at was providing the same experience no matter what machine you were viewing from.  The downside of this is that you would get many designers insisting on demonstrating their ’flair’ in splash screen animations (skip this intro...yuck) I haven’t made up my mind yet... but so far I’m enjoying the results, it has made content the king and interaction meaningful rather than purely gimmicky or experimental.

Personally i think HTML5 can be exciting for designers, but we need to learn a bit of coding or at least team up with a developer buddy to achieve that Wow Factor. This can be very frustrating for a creative type, as this methodical approach is not what we are used to ...but maybe that’s a good thing... it encourages collaborations and has sharpened  the blurry line between developer and designer, that limbo world that many flash users found themselves in.</description>
		<content:encoded><![CDATA[<p>HTML is what most designers started on, but were quickly bored by the technicalities / limitations and ever changing browser capabilities. One thing that Flash was good at was providing the same experience no matter what machine you were viewing from.  The downside of this is that you would get many designers insisting on demonstrating their ’flair’ in splash screen animations (skip this intro&#8230;yuck) I haven’t made up my mind yet&#8230; but so far I’m enjoying the results, it has made content the king and interaction meaningful rather than purely gimmicky or experimental.</p>
<p>Personally i think HTML5 can be exciting for designers, but we need to learn a bit of coding or at least team up with a developer buddy to achieve that Wow Factor. This can be very frustrating for a creative type, as this methodical approach is not what we are used to &#8230;but maybe that’s a good thing&#8230; it encourages collaborations and has sharpened  the blurry line between developer and designer, that limbo world that many flash users found themselves in.</p>
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		<title>By: Ian Alderson</title>
		<link>http://blog.caplin.com/2010/04/30/html5-vs-flash-the-saga-continues/comment-page-1/#comment-1096</link>
		<dc:creator>Ian Alderson</dc:creator>
		<pubDate>Fri, 28 May 2010 07:44:05 +0000</pubDate>
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		<description>There are currently rumours circulating the Internet that Silverlight may be on its way to the iPhone shortly: http://www.zdnet.com/blog/microsoft/is-silverlight-for-iphone-finally-on-its-way/6350. I am sceptical about this since, as I pointed out in the original post, Jobs&#039; reasoning for excluding Flash was equally valid against Silverlight, a conclusion that others have also reached: http://daringfireball.net/linked/2010/05/27/foley-silverlight.</description>
		<content:encoded><![CDATA[<p>There are currently rumours circulating the Internet that Silverlight may be on its way to the iPhone shortly: <a  href="http://www.zdnet.com/blog/microsoft/is-silverlight-for-iphone-finally-on-its-way/6350" rel="nofollow">http://www.zdnet.com/blog/microsoft/is-silverlight-for-iphone-finally-on-its-way/6350</a>. I am sceptical about this since, as I pointed out in the original post, Jobs&#8217; reasoning for excluding Flash was equally valid against Silverlight, a conclusion that others have also reached: <a  href="http://daringfireball.net/linked/2010/05/27/foley-silverlight" rel="nofollow">http://daringfireball.net/linked/2010/05/27/foley-silverlight</a>.</p>
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