Archive of Real-time web
Server Scalability – HTML5 websockets vs Comet
There’s an interesting discussion over on stackoverflow about server scalability and HTML5 WebSockets vs Comet. I have blogged in the past on the topic of server performance and about WebSocket and have just contributed to the stackoverflow thread. Anyway, here’s the link.. http://stackoverflow.com/questions/9107384/server-scalability-html-5-websockets-vs-comet
Read MoreReal-time Web on LinkedIn
There’s some interesting discussion on the Real-time web Software and Technologies group between Phil Leggetter (ex-Caplin, now Pusher), Frank Greco (Kaazing), Alessandro Alinone (Lightstreamer) and myself. It covers some of the long running issues with terminology in the area of Comet and WebSocket etc.
Read MoreBenchmarking Caplin Liberator
As the financial comet-streaming engine space becomes more commoditised, vendor selection processes for market data distribution and trade capture projects are both becoming more commonplace and more exacting in their functional and non-functional requirements. One typical non-functional requirement is for high comet engine scalability in terms of message dissemination and…
Read MorePubSubHubbub vs client push technologies: What’s the difference?
I have talked about PubSubHubbub – the not quite real time web previously, but I am still seeing misleading information about PubSubHubbub being posted on the Internet. This post isn’t intended to promote using Comet servers, but to highlight the difference between PubSubHubbub and client push technologies such as Comet…
Read MoreWhy no WebSocket server API?
WebSocket consists of a simple Javascript API and a protocol definition. It is fairly simple in concept and the Javascript API makes it very easy to use within any web page. There is lots of talk about compatibility, support and issues with WebSocket which is why most people probably won’t…
Read MoreiPhone and iPad WebSocket support
With the release of iOS 4.2 yesterday Mobile Safari has been upgraded to support WebSocket, along with some other new features too. I have been reasonably vocal about how WebSocket isn’t the answer to everything, mainly due to browser support and the time it takes for large companies to upgrade…
Read MoreHTML5 WebSocket support
Dylan has posted a good round up of the state of WebSocket support over on CometDaily. As you can see, the browser support is limited, and the version of WebSocket supported comes into it too. The two biggest browsers, Internet Explorer and Firefox (3.x) do not support WebSocket at all….
Read MoreThe Web is Dead. Long Live the (3D) Web
Ok, well actually it’s a bit more like the web is getting ready to transform. – quite literally. Developers will start needing to get familiar with depth cueing, mip mapping, vector normals, and perspective transforms as the standard hardware accelerated 3D capability becomes the norm. Image from Chromium blog, Human Engines…
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