Burn down charts are used a lot in giving a visual idea of the velocity of team; what has been done, what is yet to be done and an estimation of what we are likely to achieve by the end of the project. However, ...Read More
Category: Agile
SCALING AGILE – THE WORLD IS ALL THAT IS THE CASE
THE WORLD IS ALL THAT IS THE CASE There's a flurry of activity when projects kick off, resources have to be marshalled and often teams need to be informed of a good deal of information around the thinking behind the work at ...Read More
Scrum Team Guidelines: Team Centred Development Part III – Collective ownership
Situations where team members lack visibility on what is on the backlog and the product owner comes to the planning meeting with a number of stories to be worked on should always be avoided. Scrum rules say that this decision has to be ...Read More
Scrum Team Guidelines: Team Centred Development Part II – The product backlog
While a scrum team should only consist of three components, there must be someone on the team that does the analysis work. It is good to have someone who understands the domain that the other team members can go to if they ...Read More
Agile UX safari
Around fifty UX Agilistas descended on Caplin’s London office yesterday for an Agile UX Meetup event. It was great to see Martyn Jones from Mind Candy again as I enjoyed the previous event they had hosted. A small army of Caplinites kept the event running ...Read More
Story Maps and SpecLog (Story Maps part 3)
Story maps were an often mentioned conceptual tool at the Agile and BDD one day mini conference of 7 sessions in one location. See skillsmatter for the program and podcasts of the sessions.There were some great talks covering topics from ...Read More
Recommendations from inside an Agile UX environment
One year ago I joined Caplin as a UX designer. It was my first experience working on a true Agile environment and it took me some time getting used to, but I believe it can be done. The list below collects a few ...Read More
Issues with Story Maps (Story Maps part 2)
Click here for Part 1: Stories & Story Maps There are two challenges with story maps that we seem to continually face: 1. Physicality: Story maps work best when you have a lot of physical space to lay ...Read More
Caplin to host an Agile UX Safari!
Caplin will be hosting an “Agile UX Safari” in a couple of weeks. It will be a little different to the last one at MindCandy (we don’t have a tree house in our boardroom!) but we share their passion for design and ...Read More
Stories and Story Maps (Story Maps part 1)
Here at Caplin we use and are constantly evaluating Agile practices and techniques that make software development and maintenance as efficient as possible. In particular to the practice of BDD, which ‘utilises stories as it's basic unit of functionality’ according to Dan ...Read More