If you have been following Caplin and in particular our UX practices regarding Personas you will find the article I have written for the Methods ...Read More
Tag: UX
Coming Soon: Platformability gets a facelift!
Hello Platformability Readers. Good news—we will soon be having a facelift here with Platformability getting an entirely new, fresh look. After several years of running the blog we thought it was the right time to move forward with a new appearance to ...Read More
The Company of the Future: UX-driven?
At Caplin, we've taken a feather out of Google's hat with our weekly Tech Talks. At Tech Talks one of our developers shares informative or inspirational videos, talks or gives a presentation on something tech-related. It’s a great platform for livening up the ...Read More
2 minutes: Vanessa Carey
Taking down bad UX! Vanessa Carey joined Caplin’s fast growing UX Design team in November 2010. With a background in both product design and graphic design, Vanessa is already making big contributions to successful ...Read More
Liquid Networks and Borrow Hunches
How to innovate according to Steven Johnson... "Go for a walk; cultivate hunches; write everything down; but keep your folders messy; embrace serendipity; make generative mistakes; take on multiple hobbies, frequent coffee houses and other liquid networks; follow ...Read More
Collaborative Culture = Innovative Thinking
If companies are thinking about doing more “innovative thinking”, there is a lot of supporting material to provide evidence this is the right way to go – literature, studies, articles and examples out there that focus on innovation rather than maximising ...Read More
It's High Time for Good UX
There seem to be a number of people who still have the impression that User Experience (UX) is some divine attribute that is miraculously bestowed upon a few anointed applications. Other applications, they say, have no UX. There is also a belief that ...Read More
What’s in a Persona?
Personas are a tool we use at Caplin to help us REALLY understand who our users are and engage everyone in the company in building something compelling that will delight our users. ...Read More
One step closer to a ‘web/work/space UI’…
Does Tab Candy signal the slow death of the tab? It's a strange turn of phrase, but as we do more and more online keeping tabs on everything and segregating areas of interest is becoming a more and more frustrating and complicated task when ...Read More
With design agility must come design ability
This is an interesting post by Anders Ramsay. I definitely think design agility is an important skill, I think it goes without saying that if you ...Read More